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- //
- // SVGAPlayer.h
- // SVGAPlayer
- //
- // Created by 崔明辉 on 16/6/17.
- // Copyright © 2016年 UED Center. All rights reserved.
- //
- #import <UIKit/UIKit.h>
- @class SVGAVideoEntity, SVGAPlayer;
- @protocol SVGAPlayerDelegate <NSObject>
- @optional
- - (void)svgaPlayerDidFinishedAnimation:(SVGAPlayer *)player;
- - (void)svgaPlayer:(SVGAPlayer *)player didAnimatedToFrame:(NSInteger)frame;
- - (void)svgaPlayer:(SVGAPlayer *)player didAnimatedToPercentage:(CGFloat)percentage;
- - (void)svgaPlayerDidAnimatedToFrame:(NSInteger)frame API_DEPRECATED("Use svgaPlayer:didAnimatedToFrame: instead", ios(7.0, API_TO_BE_DEPRECATED));
- - (void)svgaPlayerDidAnimatedToPercentage:(CGFloat)percentage API_DEPRECATED("Use svgaPlayer:didAnimatedToPercentage: instead", ios(7.0, API_TO_BE_DEPRECATED));
- @end
- typedef void(^SVGAPlayerDynamicDrawingBlock)(CALayer *contentLayer, NSInteger frameIndex);
- @interface SVGAPlayer : UIView
- @property (nonatomic, weak) id<SVGAPlayerDelegate> delegate;
- @property (nonatomic, strong) SVGAVideoEntity *videoItem;
- @property (nonatomic, assign) IBInspectable int loops;
- @property (nonatomic, assign) IBInspectable BOOL clearsAfterStop;
- @property (nonatomic, copy) NSString *fillMode;
- @property (nonatomic, copy) NSRunLoopMode mainRunLoopMode;
- - (void)startAnimation;
- - (void)startAnimationWithRange:(NSRange)range reverse:(BOOL)reverse;
- - (void)pauseAnimation;
- - (void)stopAnimation;
- - (void)clear;
- - (void)stepToFrame:(NSInteger)frame andPlay:(BOOL)andPlay;
- - (void)stepToPercentage:(CGFloat)percentage andPlay:(BOOL)andPlay;
- - (void)clearVideoItem:(NSString *)cacheKey;
- + (void)clearVideoItem:(NSString *)cacheKey;
- #pragma mark - Dynamic Object
- - (void)setImage:(UIImage *)image forKey:(NSString *)aKey;
- - (void)setImageWithURL:(NSURL *)URL forKey:(NSString *)aKey;
- - (void)setImage:(UIImage *)image forKey:(NSString *)aKey referenceLayer:(CALayer *)referenceLayer; // deprecated from 2.0.1
- - (void)setAttributedText:(NSAttributedString *)attributedText forKey:(NSString *)aKey;
- - (void)setDrawingBlock:(SVGAPlayerDynamicDrawingBlock)drawingBlock forKey:(NSString *)aKey;
- - (void)setHidden:(BOOL)hidden forKey:(NSString *)aKey;
- - (void)clearDynamicObjects;
- @end
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