YMAudioPlayer.m 4.2 KB

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  1. //
  2. // YMAudioPlayer.m
  3. // MSYOUPAI
  4. //
  5. // Created by YoMi on 2024/2/25.
  6. // Copyright © 2024 MS. All rights reserved.
  7. //
  8. #import "YMAudioPlayer.h"
  9. @interface YMAudioPlayer ()
  10. /** 播放状态 */
  11. @property (nonatomic, readwrite) FSAudioStreamState state;
  12. /** 用于总时间的获取 */
  13. @property (nonatomic, copy) NSString *totalTime;
  14. @end
  15. @implementation YMAudioPlayer
  16. - (FSAudioStream *)audioStream {
  17. if (!_audioStream) {
  18. _audioStream = [[FSAudioStream alloc] init];
  19. _audioStream.strictContentTypeChecking = NO;
  20. _audioStream.defaultContentType = @"audio/mpeg";
  21. }
  22. return _audioStream;
  23. }
  24. + (instancetype)sharedInstance {
  25. static YMAudioPlayer *instance = nil;
  26. static dispatch_once_t onceToken;
  27. dispatch_once(&onceToken, ^{
  28. instance = [[YMAudioPlayer alloc] init];
  29. });
  30. return instance;
  31. }
  32. - (instancetype)init {
  33. if (self = [super init]) {
  34. self.state = kFsAudioStreamStopped;
  35. }
  36. return self;
  37. }
  38. #pragma mark - Setter
  39. - (void)setPlayUrlStr:(NSString *)playUrlStr {
  40. // 当前播放链接与传入链接一致
  41. if ([self.playUrlStr isEqual:playUrlStr]) {
  42. if (self.state == kFsAudioStreamPlaying) {
  43. return;
  44. }
  45. if (self.state == kFsAudioStreamPaused) {
  46. [self.audioStream play];
  47. return;
  48. }
  49. if (self.state == kFsAudioStreamBuffering) {
  50. return;
  51. }
  52. }
  53. _playUrlStr = playUrlStr;
  54. if (self.state == kFsAudioStreamPlaying) {
  55. [self stop];
  56. }
  57. NSURL *audioUrl = [NSURL URLWithString:playUrlStr];
  58. [self.audioStream playFromURL:audioUrl];
  59. __weak typeof(self) weakSelf = self;
  60. // 播放完成回调事件
  61. [self.audioStream setOnCompletion:^{
  62. NSLog(@"完成了");
  63. if (weakSelf.delegate && [weakSelf.delegate respondsToSelector:@selector(audioPlayerDidPlayMusicCompleted)]) {
  64. [weakSelf.delegate performSelector:@selector(audioPlayerDidPlayMusicCompleted)];
  65. }
  66. }];
  67. [self.audioStream setOnStateChange:^(FSAudioStreamState state) {
  68. weakSelf.state = state;
  69. if (weakSelf.delegate && [weakSelf.delegate respondsToSelector:@selector(audioPlayer:stateChangeWithState:)]) {
  70. [weakSelf.delegate audioPlayer:weakSelf stateChangeWithState:weakSelf.state];
  71. }
  72. }];
  73. self.audioStream.onFailure = ^(FSAudioStreamError error, NSString *errorDescription) {
  74. NSString *errorCategory;
  75. switch (error) {
  76. case kFsAudioStreamErrorOpen:
  77. errorCategory = @"无法打开音频流:";
  78. break;
  79. case kFsAudioStreamErrorStreamParse:
  80. errorCategory = @"无法读取音频流:";
  81. break;
  82. case kFsAudioStreamErrorNetwork:
  83. errorCategory = @"网络故障:无法播放音频流:";
  84. break;
  85. case kFsAudioStreamErrorUnsupportedFormat:
  86. errorCategory = @"不支持的格式:";
  87. break;
  88. case kFsAudioStreamErrorStreamBouncing:
  89. errorCategory = @"网络故障:无法获得足够的数据进行播放:";
  90. break;
  91. default:
  92. errorCategory = @"出现未知错误:";
  93. break;
  94. }
  95. NSString *formattedError = [NSString stringWithFormat:@"%@ %@", errorCategory, errorDescription];
  96. NSLog(@"%@", formattedError);
  97. };
  98. }
  99. // 设置音频播放进度
  100. - (void)setProgress:(float)progress {
  101. FSStreamPosition pos = {0};
  102. pos.position = progress;
  103. [self.audioStream seekToPosition:pos];
  104. }
  105. #pragma mark - Public Method
  106. - (void)play {
  107. if (self.state == kFsAudioStreamStopped) {
  108. [self.audioStream play];
  109. }
  110. if (self.state == kFsAudioStreamPaused) {
  111. [self resume];
  112. }
  113. }
  114. // 暂停
  115. - (void)pause {
  116. if (self.state == kFsAudioStreamPlaying) {
  117. [self.audioStream pause];
  118. }
  119. }
  120. // 恢复
  121. - (void)resume {
  122. if (self.state == kFsAudioStreamPaused) {
  123. [self.audioStream pause];
  124. }
  125. }
  126. // 停止播放
  127. - (void)stop {
  128. if (self.state != kFsAudioStreamStopped) {
  129. [self.audioStream stop];
  130. }
  131. }
  132. @end