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- // Kindly stolen from https://github.com/BigZaphod/Chameleon
- /*
- * Copyright (c) 2011, The Iconfactory. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * 3. Neither the name of The Iconfactory nor the names of its contributors may
- * be used to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE ICONFACTORY BE LIABLE FOR ANY DIRECT,
- * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
- * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <TargetConditionals.h>
- #if !TARGET_OS_IPHONE && !TARGET_OS_SIMULATOR
- #import "UIBezierPath.h"
- @implementation UIBezierPath {
- CGFloat *_lineDashPattern;
- NSInteger _lineDashCount;
- CGFloat _lineDashPhase;
- }
- @synthesize CGPath = _path;
- - (id)init {
- self = [super init];
- if (self) {
- _path = CGPathCreateMutable();
- _lineWidth = 1;
- _lineCapStyle = kCGLineCapButt;
- _lineJoinStyle = kCGLineJoinMiter;
- _miterLimit = 10;
- _flatness = 0.6;
- _usesEvenOddFillRule = NO;
- _lineDashPattern = NULL;
- _lineDashCount = 0;
- _lineDashPhase = 0;
- }
- return self;
- }
- - (void)dealloc {
- if (_path) CGPathRelease(_path);
- }
- - (id)copyWithZone:(NSZone *)zone {
- UIBezierPath *copy = [[self class] new];
- copy.CGPath = self.CGPath;
- copy.lineWidth = self.lineWidth;
- copy.lineCapStyle = self.lineCapStyle;
- copy.lineJoinStyle = self.lineJoinStyle;
- copy.miterLimit = self.miterLimit;
- copy.flatness = self.flatness;
- copy.usesEvenOddFillRule = self.usesEvenOddFillRule;
- NSInteger lineDashCount = 0;
- [self getLineDash:NULL count:&lineDashCount phase:NULL];
- if (lineDashCount > 0) {
- CGFloat *lineDashPattern = malloc(sizeof(CGFloat) * lineDashCount);
- CGFloat lineDashPhase = 0;
- [self getLineDash:lineDashPattern count:NULL phase:&lineDashPhase];
- [copy setLineDash:lineDashPattern count:lineDashCount phase:lineDashPhase];
- free(lineDashPattern);
- }
- return copy;
- }
- + (UIBezierPath *)bezierPathWithCGPath:(CGPathRef)CGPath {
- NSAssert(CGPath != NULL, @"CGPath must not be NULL");
- UIBezierPath *bezierPath = [[self alloc] init];
- bezierPath.CGPath = CGPath;
- return bezierPath;
- }
- + (UIBezierPath *)bezierPath {
- UIBezierPath *bezierPath = [[self alloc] init];
- return bezierPath;
- }
- + (UIBezierPath *)bezierPathWithRect:(CGRect)rect {
- CGMutablePathRef path = CGPathCreateMutable();
- CGPathAddRect(path, NULL, rect);
- UIBezierPath *bezierPath = [[self alloc] init];
- bezierPath->_path = path;
- return bezierPath;
- }
- + (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect {
- CGMutablePathRef path = CGPathCreateMutable();
- CGPathAddEllipseInRect(path, NULL, rect);
- UIBezierPath *bezierPath = [[self alloc] init];
- bezierPath->_path = path;
- return bezierPath;
- }
- + (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect
- cornerRadius:(CGFloat)cornerRadius {
- return [self bezierPathWithRoundedRect:rect
- byRoundingCorners:UIRectCornerAllCorners
- cornerRadii:CGSizeMake(cornerRadius, cornerRadius)];
- }
- + (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect
- byRoundingCorners:(UIRectCorner)corners
- cornerRadii:(CGSize)cornerRadii {
- CGMutablePathRef path = CGPathCreateMutable();
- const CGPoint topLeft = rect.origin;
- const CGPoint topRight = CGPointMake(CGRectGetMaxX(rect), CGRectGetMinY(rect));
- const CGPoint bottomRight = CGPointMake(CGRectGetMaxX(rect), CGRectGetMaxY(rect));
- const CGPoint bottomLeft = CGPointMake(CGRectGetMinX(rect), CGRectGetMaxY(rect));
- if (corners & UIRectCornerTopLeft) {
- CGPathMoveToPoint(path, NULL, topLeft.x + cornerRadii.width, topLeft.y);
- } else {
- CGPathMoveToPoint(path, NULL, topLeft.x, topLeft.y);
- }
- if (corners & UIRectCornerTopRight) {
- CGPathAddLineToPoint(path, NULL, topRight.x - cornerRadii.width, topRight.y);
- CGPathAddCurveToPoint(path, NULL, topRight.x, topRight.y, topRight.x, topRight.y + cornerRadii.height, topRight.x, topRight.y + cornerRadii.height);
- } else {
- CGPathAddLineToPoint(path, NULL, topRight.x, topRight.y);
- }
- if (corners & UIRectCornerBottomRight) {
- CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y - cornerRadii.height);
- CGPathAddCurveToPoint(path, NULL, bottomRight.x, bottomRight.y, bottomRight.x - cornerRadii.width, bottomRight.y, bottomRight.x - cornerRadii.width, bottomRight.y);
- } else {
- CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y);
- }
- if (corners & UIRectCornerBottomLeft) {
- CGPathAddLineToPoint(path, NULL, bottomLeft.x + cornerRadii.width, bottomLeft.y);
- CGPathAddCurveToPoint(path, NULL, bottomLeft.x, bottomLeft.y, bottomLeft.x, bottomLeft.y - cornerRadii.height, bottomLeft.x, bottomLeft.y - cornerRadii.height);
- } else {
- CGPathAddLineToPoint(path, NULL, bottomLeft.x, bottomLeft.y);
- }
- if (corners & UIRectCornerTopLeft) {
- CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y + cornerRadii.height);
- CGPathAddCurveToPoint(path, NULL, topLeft.x, topLeft.y, topLeft.x + cornerRadii.width, topLeft.y, topLeft.x + cornerRadii.width, topLeft.y);
- } else {
- CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y);
- }
- CGPathCloseSubpath(path);
- UIBezierPath *bezierPath = [[self alloc] init];
- bezierPath->_path = path;
- return bezierPath;
- }
- + (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center
- radius:(CGFloat)radius
- startAngle:(CGFloat)startAngle
- endAngle:(CGFloat)endAngle
- clockwise:(BOOL)clockwise {
- CGMutablePathRef path = CGPathCreateMutable();
- CGPathAddArc(path, NULL, center.x, center.y, radius, startAngle, endAngle, clockwise);
- UIBezierPath *bezierPath = [[self alloc] init];
- bezierPath->_path = path;
- return bezierPath;
- }
- - (void)moveToPoint:(CGPoint)point {
- CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
- CGPathMoveToPoint(mutablePath, NULL, point.x, point.y);
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- - (void)addLineToPoint:(CGPoint)point {
- CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
- CGPathAddLineToPoint(mutablePath, NULL, point.x, point.y);
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- - (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise {
- CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
- CGPathAddArc(mutablePath, NULL, center.x, center.y, radius, startAngle, endAngle, clockwise);
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- - (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2 {
- CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
- CGPathAddCurveToPoint(mutablePath, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPoint.x, endPoint.y);
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- - (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint {
- CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
- CGPathAddQuadCurveToPoint(mutablePath, NULL, controlPoint.x, controlPoint.y, endPoint.x, endPoint.y);
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- - (void)closePath {
- CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
- CGPathCloseSubpath(mutablePath);
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- - (void)removeAllPoints {
- CGMutablePathRef mutablePath = CGPathCreateMutable();
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- - (void)appendPath:(UIBezierPath *)bezierPath {
- if (bezierPath) {
- CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
- CGPathAddPath(mutablePath, NULL, bezierPath.CGPath);
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- }
- - (void)setCGPath:(CGPathRef)path {
- NSAssert(path != NULL, @"path must not be NULL");
- if (path != _path) {
- if (_path) CGPathRelease(_path);
- _path = CGPathCreateCopy(path);
- }
- }
- - (CGPoint)currentPoint {
- return CGPathGetCurrentPoint(_path);
- }
- - (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase {
- free(_lineDashPattern);
- if (pattern && count > 0) {
- const size_t size = sizeof(CGFloat) * count;
- _lineDashPattern = malloc(size);
- bcopy(pattern, _lineDashPattern, size);
- } else {
- _lineDashPattern = NULL;
- }
- _lineDashCount = count;
- _lineDashPhase = phase;
- }
- - (void)getLineDash:(CGFloat *)pattern count:(NSInteger *)count phase:(CGFloat *)phase {
- if (pattern && _lineDashPattern && _lineDashCount > 0) {
- const size_t size = sizeof(CGFloat) * _lineDashCount;
- bcopy(_lineDashPattern, pattern, size);
- }
- if (count) {
- *count = _lineDashCount;
- }
- if (phase) {
- *phase = _lineDashPhase;
- }
- }
- - (BOOL)containsPoint:(CGPoint)point {
- return CGPathContainsPoint(_path, NULL, point, _usesEvenOddFillRule);
- }
- - (BOOL)isEmpty {
- return CGPathIsEmpty(_path);
- }
- - (CGRect)bounds {
- return CGPathGetBoundingBox(_path);
- }
- - (void)applyTransform:(CGAffineTransform)transform {
- CGMutablePathRef mutablePath = CGPathCreateMutable();
- CGPathAddPath(mutablePath, &transform, _path);
- self.CGPath = mutablePath;
- CGPathRelease(mutablePath);
- }
- @end
- #endif
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