1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- #import "LOTPlatformCompat.h"
- #import <CoreGraphics/CoreGraphics.h>
- //
- // Core Graphics Geometry Additions
- //
- extern const CGSize CGSizeMax;
- CGRect LOT_RectIntegral(CGRect rect);
- // Centering
- // Returns a rectangle of the given size, centered at a point
- CGRect LOT_RectCenteredAtPoint(CGPoint center, CGSize size, BOOL integral);
- // Returns the center point of a CGRect
- CGPoint LOT_RectGetCenterPoint(CGRect rect);
- // Insetting
- // Inset the rectangle on a single edge
- CGRect LOT_RectInsetLeft(CGRect rect, CGFloat inset);
- CGRect LOT_RectInsetRight(CGRect rect, CGFloat inset);
- CGRect LOT_RectInsetTop(CGRect rect, CGFloat inset);
- CGRect LOT_RectInsetBottom(CGRect rect, CGFloat inset);
- // Inset the rectangle on two edges
- CGRect LOT_RectInsetHorizontal(CGRect rect, CGFloat leftInset, CGFloat rightInset);
- CGRect LOT_RectInsetVertical(CGRect rect, CGFloat topInset, CGFloat bottomInset);
- // Inset the rectangle on all edges
- CGRect LOT_RectInsetAll(CGRect rect, CGFloat leftInset, CGFloat rightInset, CGFloat topInset, CGFloat bottomInset);
- // Framing
- // Returns a rectangle of size framed in the center of the given rectangle
- CGRect LOT_RectFramedCenteredInRect(CGRect rect, CGSize size, BOOL integral);
- // Returns a rectangle of size framed in the given rectangle and inset
- CGRect LOT_RectFramedLeftInRect(CGRect rect, CGSize size, CGFloat inset, BOOL integral);
- CGRect LOT_RectFramedRightInRect(CGRect rect, CGSize size, CGFloat inset, BOOL integral);
- CGRect LOT_RectFramedTopInRect(CGRect rect, CGSize size, CGFloat inset, BOOL integral);
- CGRect LOT_RectFramedBottomInRect(CGRect rect, CGSize size, CGFloat inset, BOOL integral);
- CGRect LOT_RectFramedTopLeftInRect(CGRect rect, CGSize size, CGFloat insetWidth, CGFloat insetHeight, BOOL integral);
- CGRect LOT_RectFramedTopRightInRect(CGRect rect, CGSize size, CGFloat insetWidth, CGFloat insetHeight, BOOL integral);
- CGRect LOT_RectFramedBottomLeftInRect(CGRect rect, CGSize size, CGFloat insetWidth, CGFloat insetHeight, BOOL integral);
- CGRect LOT_RectFramedBottomRightInRect(CGRect rect, CGSize size, CGFloat insetWidth, CGFloat insetHeight, BOOL integral);
- // Divides a rect into sections and returns the section at specified index
- CGRect LOT_RectDividedSection(CGRect rect, NSInteger sections, NSInteger index, CGRectEdge fromEdge);
- // Returns a rectangle of size attached to the given rectangle
- CGRect LOT_RectAttachedLeftToRect(CGRect rect, CGSize size, CGFloat margin, BOOL integral);
- CGRect LOT_RectAttachedRightToRect(CGRect rect, CGSize size, CGFloat margin, BOOL integral);
- CGRect LOT_RectAttachedTopToRect(CGRect rect, CGSize size, CGFloat margin, BOOL integral);
- CGRect LOT_RectAttachedBottomToRect(CGRect rect, CGSize size, CGFloat margin, BOOL integral);
- CGRect LOT_RectAttachedBottomLeftToRect(CGRect rect, CGSize size, CGFloat marginWidth, CGFloat marginHeight, BOOL integral);
- CGRect LOT_RectAttachedBottomRightToRect(CGRect rect, CGSize size, CGFloat marginWidth, CGFloat marginHeight, BOOL integral);
- CGRect LOT_RectAttachedTopRightToRect(CGRect rect, CGSize size, CGFloat marginWidth, CGFloat marginHeight, BOOL integral);
- CGRect LOT_RectAttachedTopLeftToRect(CGRect rect, CGSize size, CGFloat marginWidth, CGFloat marginHeight, BOOL integral);
- BOOL LOT_CGPointIsZero(CGPoint point);
- // Combining
- // Adds all values of the 2nd rect to the first rect
- CGRect LOT_RectAddRect(CGRect rect, CGRect other);
- CGRect LOT_RectAddPoint(CGRect rect, CGPoint point);
- CGRect LOT_RectAddSize(CGRect rect, CGSize size);
- CGRect LOT_RectBounded(CGRect rect);
- CGPoint LOT_PointAddedToPoint(CGPoint point1, CGPoint point2);
- CGRect LOT_RectSetHeight(CGRect rect, CGFloat height);
- CGFloat LOT_PointDistanceFromPoint(CGPoint point1, CGPoint point2);
- CGFloat LOT_DegreesToRadians(CGFloat degrees);
- CGFloat LOT_RemapValue(CGFloat value, CGFloat low1, CGFloat high1, CGFloat low2, CGFloat high2 );
- CGPoint LOT_PointByLerpingPoints(CGPoint point1, CGPoint point2, CGFloat value);
- CGPoint LOT_PointInLine(CGPoint A, CGPoint B, CGFloat T);
- CGPoint LOT_PointInCubicCurve(CGPoint start, CGPoint cp1, CGPoint cp2, CGPoint end, CGFloat T);
- CGFloat LOT_CubicBezierInterpolate(CGPoint P0, CGPoint P1, CGPoint P2, CGPoint P3, CGFloat x);
- CGFloat LOT_SolveCubic(CGFloat a, CGFloat b, CGFloat c, CGFloat d);
- CGFloat LOT_SolveQuadratic(CGFloat a, CGFloat b, CGFloat c);
- CGFloat LOT_Squared(CGFloat f);
- CGFloat LOT_Cubed(CGFloat f);
- CGFloat LOT_CubicRoot(CGFloat f);
- CGFloat LOT_CubicLength(CGPoint fromPoint, CGPoint toPoint, CGPoint controlPoint1, CGPoint controlPoint2);
- CGFloat LOT_CubicLengthWithPrecision(CGPoint fromPoint, CGPoint toPoint, CGPoint controlPoint1, CGPoint controlPoint2, CGFloat iterations);
|