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- //
- // ZFOrentationObserver.h
- // ZFPlayer
- //
- // Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng )
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #import <UIKit/UIKit.h>
- NS_ASSUME_NONNULL_BEGIN
- /// Full screen mode
- typedef NS_ENUM(NSUInteger, ZFFullScreenMode) {
- ZFFullScreenModeAutomatic, // Determine full screen mode automatically
- ZFFullScreenModeLandscape, // Landscape full screen mode
- ZFFullScreenModePortrait // Portrait full screen Model
- };
- /// Full screen mode on the view
- typedef NS_ENUM(NSUInteger, ZFRotateType) {
- ZFRotateTypeNormal, // Normal
- ZFRotateTypeCell, // Cell
- ZFRotateTypeCellOther // Cell mode add to other view
- };
- /**
- Rotation of support direction
- */
- typedef NS_OPTIONS(NSUInteger, ZFInterfaceOrientationMask) {
- ZFInterfaceOrientationMaskPortrait = (1 << 0),
- ZFInterfaceOrientationMaskLandscapeLeft = (1 << 1),
- ZFInterfaceOrientationMaskLandscapeRight = (1 << 2),
- ZFInterfaceOrientationMaskPortraitUpsideDown = (1 << 3),
- ZFInterfaceOrientationMaskLandscape = (ZFInterfaceOrientationMaskLandscapeLeft | ZFInterfaceOrientationMaskLandscapeRight),
- ZFInterfaceOrientationMaskAll = (ZFInterfaceOrientationMaskPortrait | ZFInterfaceOrientationMaskLandscapeLeft | ZFInterfaceOrientationMaskLandscapeRight | ZFInterfaceOrientationMaskPortraitUpsideDown),
- ZFInterfaceOrientationMaskAllButUpsideDown = (ZFInterfaceOrientationMaskPortrait | ZFInterfaceOrientationMaskLandscapeLeft | ZFInterfaceOrientationMaskLandscapeRight),
- };
- @interface ZFOrientationObserver : NSObject
- /// update the rotateView and containerView.
- - (void)updateRotateView:(UIView *)rotateView
- containerView:(UIView *)containerView;
- /// list play
- - (void)cellModelRotateView:(UIView *)rotateView
- rotateViewAtCell:(UIView *)cell
- playerViewTag:(NSInteger)playerViewTag;
- /// cell other view rotation
- - (void)cellOtherModelRotateView:(UIView *)rotateView
- containerView:(UIView *)containerView;
- /// Container view of a full screen state player.
- @property (nonatomic, strong) UIView *fullScreenContainerView;
- /// Container view of a small screen state player.
- @property (nonatomic, weak) UIView *containerView;
- /// If the full screen.
- @property (nonatomic, readonly, getter=isFullScreen) BOOL fullScreen;
- /// Use device orientation, default NO.
- @property (nonatomic, assign) BOOL forceDeviceOrientation;
- /// Lock screen orientation
- @property (nonatomic, getter=isLockedScreen) BOOL lockedScreen;
- /// The block invoked When player will rotate.
- @property (nonatomic, copy, nullable) void(^orientationWillChange)(ZFOrientationObserver *observer, BOOL isFullScreen);
- /// The block invoked when player rotated.
- @property (nonatomic, copy, nullable) void(^orientationDidChanged)(ZFOrientationObserver *observer, BOOL isFullScreen);
- /// Full screen mode, the default landscape into full screen
- @property (nonatomic) ZFFullScreenMode fullScreenMode;
- /// rotate duration, default is 0.30
- @property (nonatomic) float duration;
- /// The statusbar hidden.
- @property (nonatomic, getter=isStatusBarHidden) BOOL statusBarHidden;
- /// The current orientation of the player.
- /// Default is UIInterfaceOrientationPortrait.
- @property (nonatomic, readonly) UIInterfaceOrientation currentOrientation;
- /// Whether allow the video orientation rotate.
- /// default is YES.
- @property (nonatomic) BOOL allowOrentitaionRotation;
- /// The support Interface Orientation,default is ZFInterfaceOrientationMaskAllButUpsideDown
- @property (nonatomic, assign) ZFInterfaceOrientationMask supportInterfaceOrientation;
- /// Add the device orientation observer.
- - (void)addDeviceOrientationObserver;
- /// Remove the device orientation observer.
- - (void)removeDeviceOrientationObserver;
- /// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModeLandscape.
- - (void)enterLandscapeFullScreen:(UIInterfaceOrientation)orientation animated:(BOOL)animated;
- /// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModePortrait.
- - (void)enterPortraitFullScreen:(BOOL)fullScreen animated:(BOOL)animated;
- /// Exit the fullScreen.
- - (void)exitFullScreenWithAnimated:(BOOL)animated;
- @end
- NS_ASSUME_NONNULL_END
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