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- //
- // ZFFloatView.m
- // ZFPlayer
- //
- // Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng )
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #import "ZFFloatView.h"
- @implementation ZFFloatView
- - (instancetype)initWithFrame:(CGRect)frame {
- self = [super initWithFrame:frame];
- if (self) {
- [self initilize];
- }
- return self;
- }
- - (instancetype)initWithCoder:(NSCoder *)aDecoder{
- self = [super initWithCoder:aDecoder];
- if (self) {
- [self initilize];
- }
- return self;
- }
- - (void)initilize {
- self.safeInsets = UIEdgeInsetsMake(0, 0, 0, 0);
- UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(doMoveAction:)];
- [self addGestureRecognizer:panGestureRecognizer];
- }
- - (void)setParentView:(UIView *)parentView {
- _parentView = parentView;
- [parentView addSubview:self];
- }
- #pragma mark - Action
- - (void)doMoveAction:(UIPanGestureRecognizer *)recognizer {
- /// The position where the gesture is moving in the self.view.
- CGPoint translation = [recognizer translationInView:self.parentView];
- CGPoint newCenter = CGPointMake(recognizer.view.center.x + translation.x,
- recognizer.view.center.y + translation.y);
-
- // Limited screen range:
- // Top margin limit.
- newCenter.y = MAX(recognizer.view.frame.size.height/2 + self.safeInsets.top, newCenter.y);
-
- // Bottom margin limit.
- newCenter.y = MIN(self.parentView.frame.size.height - self.safeInsets.bottom - recognizer.view.frame.size.height/2, newCenter.y);
-
- // Left margin limit.
- newCenter.x = MAX(recognizer.view.frame.size.width/2, newCenter.x);
-
- // Right margin limit.
- newCenter.x = MIN(self.parentView.frame.size.width - recognizer.view.frame.size.width/2,newCenter.x);
-
- // Set the center point.
- recognizer.view.center = newCenter;
-
- // Set the gesture coordinates to 0, otherwise it will add up.
- [recognizer setTranslation:CGPointZero inView:self.parentView];
- }
- @end
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