// // LOTRenderNode.m // Pods // // Created by brandon_withrow on 6/27/17. // // #import "LOTRenderNode.h" @implementation LOTRenderNode - (instancetype _Nonnull)initWithInputNode:(LOTAnimatorNode *_Nullable)inputNode keyName:(NSString * _Nullable)keyname { self = [super initWithInputNode:inputNode keyName:keyname]; if (self) { _outputLayer = [CAShapeLayer new]; _outputLayer.actions = [self actionsForRenderLayer]; } return self; } /// Layer Properties that need to disable implicit animations - (NSDictionary * _Nonnull)actionsForRenderLayer { return @{@"path": [NSNull null]}; } /// Local interpolators have changed. Update layer specific properties. - (void)performLocalUpdate { } /// The path for rendering has changed. Do any rendering required. - (void)rebuildOutputs { } - (LOTBezierPath *)localPath { return self.inputNode.localPath; } /// Forwards its input node's output path forwards downstream - (LOTBezierPath *)outputPath { return self.inputNode.outputPath; } @end