// // ZFOrentationObserver.h // ZFPlayer // // Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng ) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #import NS_ASSUME_NONNULL_BEGIN /// Full screen mode typedef NS_ENUM(NSUInteger, ZFFullScreenMode) { ZFFullScreenModeAutomatic, // Determine full screen mode automatically ZFFullScreenModeLandscape, // Landscape full screen mode ZFFullScreenModePortrait // Portrait full screen Model }; /// Full screen mode on the view typedef NS_ENUM(NSUInteger, ZFRotateType) { ZFRotateTypeNormal, // Normal ZFRotateTypeCell, // Cell ZFRotateTypeCellOther // Cell mode add to other view }; /** Rotation of support direction */ typedef NS_OPTIONS(NSUInteger, ZFInterfaceOrientationMask) { ZFInterfaceOrientationMaskPortrait = (1 << 0), ZFInterfaceOrientationMaskLandscapeLeft = (1 << 1), ZFInterfaceOrientationMaskLandscapeRight = (1 << 2), ZFInterfaceOrientationMaskPortraitUpsideDown = (1 << 3), ZFInterfaceOrientationMaskLandscape = (ZFInterfaceOrientationMaskLandscapeLeft | ZFInterfaceOrientationMaskLandscapeRight), ZFInterfaceOrientationMaskAll = (ZFInterfaceOrientationMaskPortrait | ZFInterfaceOrientationMaskLandscapeLeft | ZFInterfaceOrientationMaskLandscapeRight | ZFInterfaceOrientationMaskPortraitUpsideDown), ZFInterfaceOrientationMaskAllButUpsideDown = (ZFInterfaceOrientationMaskPortrait | ZFInterfaceOrientationMaskLandscapeLeft | ZFInterfaceOrientationMaskLandscapeRight), }; @interface ZFOrientationObserver : NSObject /// update the rotateView and containerView. - (void)updateRotateView:(UIView *)rotateView containerView:(UIView *)containerView; /// list play - (void)cellModelRotateView:(UIView *)rotateView rotateViewAtCell:(UIView *)cell playerViewTag:(NSInteger)playerViewTag; /// cell other view rotation - (void)cellOtherModelRotateView:(UIView *)rotateView containerView:(UIView *)containerView; /// Container view of a full screen state player. @property (nonatomic, strong) UIView *fullScreenContainerView; /// Container view of a small screen state player. @property (nonatomic, weak) UIView *containerView; /// If the full screen. @property (nonatomic, readonly, getter=isFullScreen) BOOL fullScreen; /// Use device orientation, default NO. @property (nonatomic, assign) BOOL forceDeviceOrientation; /// Lock screen orientation @property (nonatomic, getter=isLockedScreen) BOOL lockedScreen; /// The block invoked When player will rotate. @property (nonatomic, copy, nullable) void(^orientationWillChange)(ZFOrientationObserver *observer, BOOL isFullScreen); /// The block invoked when player rotated. @property (nonatomic, copy, nullable) void(^orientationDidChanged)(ZFOrientationObserver *observer, BOOL isFullScreen); /// Full screen mode, the default landscape into full screen @property (nonatomic) ZFFullScreenMode fullScreenMode; /// rotate duration, default is 0.30 @property (nonatomic) float duration; /// The statusbar hidden. @property (nonatomic, getter=isStatusBarHidden) BOOL statusBarHidden; /// The current orientation of the player. /// Default is UIInterfaceOrientationPortrait. @property (nonatomic, readonly) UIInterfaceOrientation currentOrientation; /// Whether allow the video orientation rotate. /// default is YES. @property (nonatomic) BOOL allowOrentitaionRotation; /// The support Interface Orientation,default is ZFInterfaceOrientationMaskAllButUpsideDown @property (nonatomic, assign) ZFInterfaceOrientationMask supportInterfaceOrientation; /// Add the device orientation observer. - (void)addDeviceOrientationObserver; /// Remove the device orientation observer. - (void)removeDeviceOrientationObserver; /// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModeLandscape. - (void)enterLandscapeFullScreen:(UIInterfaceOrientation)orientation animated:(BOOL)animated; /// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModePortrait. - (void)enterPortraitFullScreen:(BOOL)fullScreen animated:(BOOL)animated; /// Exit the fullScreen. - (void)exitFullScreenWithAnimated:(BOOL)animated; @end NS_ASSUME_NONNULL_END